P+ - Mewtwo - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | 44 | 
                
                    | Auto Cancel Window: | 1-4, 42-55 | 
                
                    | Auto Cancel Lag: | 5 | 
                
                    | Landing Lag: | 19 | 
                
                    | Landing Lag (L-Cancel): | 9 | 
                
                    | Hitboxes active: | 15-19 | 
                
                    | Hitbox set 0 hits: | 15 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:15-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 16 | 20 | 100 | 270 | Normal | Kick | 9 | 8 |            | 
                            
                            | 0 | 1 | 15 | 20 | 100 | 270 | Normal | Kick | 8 | 7 |            | 
                            
                            | 0 | 2 | 14 | 20 | 100 | 270 | Normal | Kick | 8 | 7 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(17.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 10 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
- SyncWait(0.0)
- DeleteAllHitBoxes
- AsyncWait(44.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(46.0)
- Subroutine(0x9248)
GFX
            - DisableInterruptGroup(AirDodge)
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 18, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
            - Subroutine(0x29878)
- AsyncWait(3.0)
- SoundEffect1(16408)
- SyncWait(14.0)
- SoundEffect1(55)
Other
            - AsyncWait(17.0)
- Rumble { unk1: 16, unk2: 0 }