P+ - Mewtwo - Subaction - AttackAirLw

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Stats

IASA: 44
Auto Cancel Window: 1-4, 42-55
Auto Cancel Lag: 5
Landing Lag: 19
Landing Lag (L-Cancel): 9
Hitboxes active: 15-19
Hitbox set 0 hits: 15
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-19

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 16 20 100 270 Normal Kick 9 8
0 1 15 20 100 270 Normal Kick 8 7
0 2 14 20 100 270 Normal Kick 8 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  2. AsyncWait(5.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. AsyncWait(17.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(5.0)
  10. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 10 }
  11. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 11 }
  12. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
  13. SyncWait(0.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(44.0)
  16. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  17. AsyncWait(46.0)
  18. Subroutine(0x9248)

GFX

  1. DisableInterruptGroup(AirDodge)
  2. AsyncWait(5.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 18, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. Subroutine(0x29878)
  2. AsyncWait(3.0)
  3. SoundEffect1(16408)
  4. SyncWait(14.0)
  5. SoundEffect1(55)

Other

  1. AsyncWait(17.0)
  2. Rumble { unk1: 16, unk2: 0 }