P+ - Mewtwo - Subaction - AttackAirF
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
Stats
IASA: |
37 |
Auto Cancel Window: |
36-41 |
Auto Cancel Lag: |
5 |
Landing Lag: |
19 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
6-8 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
40 |
100 |
84 |
Darkness |
Slash |
8 |
7 |
|
0 |
1 |
14 |
40 |
100 |
84 |
Darkness |
Slash |
8 |
7 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 39, graphic: 16, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 84, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 1.75, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 84, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: -1.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(11.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2555920), Bool(false), Bool(true)] }
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(36.0)
- Subroutine(0x9248)
GFX
- DisableInterruptGroup(AirDodge)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.12, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
SFX
- Subroutine(0x29878)
- SoundEffect1(16408)
- AsyncWait(5.0)
- SoundEffect1(58)
- SoundEffect1(115)
Other
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }