P+ - Mewtwo - Subaction - AttackAirF

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Stats

IASA: 37
Auto Cancel Window: 36-41
Auto Cancel Lag: 5
Landing Lag: 19
Landing Lag (L-Cancel): 9
Hitboxes active: 6-8
Hitbox set 0 hits: 6
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 40 100 84 Darkness Slash 8 7
0 1 14 40 100 84 Darkness Slash 8 7

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  2. AsyncWait(3.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 39, graphic: 16, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  4. AsyncWait(5.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 84, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 1.75, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 84, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: -1.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(8.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(11.0)
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2555920), Bool(false), Bool(true)] }
  11. AsyncWait(35.0)
  12. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  13. AsyncWait(36.0)
  14. Subroutine(0x9248)

GFX

  1. DisableInterruptGroup(AirDodge)
  2. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.12, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    3. SyncWait(2.0)

SFX

  1. Subroutine(0x29878)
  2. SoundEffect1(16408)
  3. AsyncWait(5.0)
  4. SoundEffect1(58)
  5. SoundEffect1(115)

Other

  1. AsyncWait(5.0)
  2. Rumble { unk1: 17, unk2: 0 }