P+ - Mewtwo - Subaction - AttackAirB
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-2, 26-28 |
Auto Cancel Lag: |
5 |
Landing Lag: |
26 |
Landing Lag (L-Cancel): |
13 |
Hitboxes active: |
8-11 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
20 |
100 |
361 |
Normal |
Punch |
6 |
6 |
|
0 |
1 |
11 |
20 |
100 |
361 |
Normal |
Punch |
6 |
6 |
|
0 |
2 |
13 |
20 |
100 |
361 |
Normal |
Punch |
7 |
7 |
|
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(6.0)
- Subroutine(0xf3e8)
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 2.745, x_offset: 1.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.45, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(28.0)
- Subroutine(0x9248)
GFX
- DisableInterruptGroup(AirDodge)
- AsyncWait(11.0)
- DeleteSwordGlow { fade_time: 5 }
SFX
- Subroutine(0x29878)
- AsyncWait(7.0)
- SoundEffect1(16540)
Other
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }