P+ - Bowser - Subaction - AttackAirB
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
Stats
IASA: |
50 |
Auto Cancel Window: |
1-8, 35-50 |
Auto Cancel Lag: |
4 |
Landing Lag: |
35 |
Landing Lag (L-Cancel): |
17 |
Hitboxes active: |
9-30 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
25 |
65 |
24 |
Slash |
Burn |
8 |
9 |
8 |
|
0 |
1 |
17 |
25 |
65 |
24 |
Slash |
Burn |
8 |
9 |
8 |
|
Frames:12-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
20 |
90 |
361 |
Slash |
Slash |
6 |
6 |
|
0 |
1 |
10 |
20 |
90 |
361 |
Slash |
Slash |
6 |
6 |
|
Scripts
Main
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 8, bkb: 25, size: 7.22, x_offset: 0.0, y_offset: 1.8, z_offset: -5.625, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 8, bkb: 25, size: 8.59, x_offset: 0.0, y_offset: -2.475, z_offset: -1.575, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(11.0)
- Armor { armor_type: None, tolerance: 0.0 }
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 6.43, x_offset: 0.0, y_offset: 1.8, z_offset: -5.625, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 7.8, x_offset: 0.0, y_offset: -2.475, z_offset: -1.575, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(30.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- AsyncWait(34.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(49.0)
- AllowInterrupts
GFX
SFX
- SyncWait(8.0)
- SoundEffect1(167)
- SoundEffect1(55)
- SoundEffect1(115)
- SoundEffect1(114)
Other
- AsyncWait(8.0)
- Rumble { unk1: 18, unk2: 0 }