P+ - Bowser - Subaction - AttackAirB

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Stats

IASA: 50
Auto Cancel Window: 1-8, 35-50
Auto Cancel Lag: 4
Landing Lag: 35
Landing Lag (L-Cancel): 17
Hitboxes active: 9-30
Hitbox set 0 hits: 9
Subaction Index: 0x64

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-11

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 17 25 65 24 Slash Burn 8 9 8
0 1 17 25 65 24 Slash Burn 8 9 8

Frames:12-30

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 20 90 361 Slash Slash 6 6
0 1 10 20 90 361 Slash Slash 6 6

Scripts

Main

  1. AsyncWait(8.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 8, bkb: 25, size: 7.22, x_offset: 0.0, y_offset: 1.8, z_offset: -5.625, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 8, bkb: 25, size: 8.59, x_offset: 0.0, y_offset: -2.475, z_offset: -1.575, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
  5. AsyncWait(11.0)
  6. Armor { armor_type: None, tolerance: 0.0 }
  7. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 6.43, x_offset: 0.0, y_offset: 1.8, z_offset: -5.625, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 7.8, x_offset: 0.0, y_offset: -2.475, z_offset: -1.575, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(30.0)
  10. DeleteAllHitBoxes
  11. UnchangeHurtBoxStateSpecific
  12. AsyncWait(34.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AsyncWait(49.0)
  15. AllowInterrupts

GFX

    SFX

    1. SyncWait(8.0)
    2. SoundEffect1(167)
    3. SoundEffect1(55)
    4. SoundEffect1(115)
    5. SoundEffect1(114)

    Other

    1. AsyncWait(8.0)
    2. Rumble { unk1: 18, unk2: 0 }