P+ - Bowser - Subaction - Passive

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Stats

IASA: None
Fully Intangible: 1-20
Partially Intangible: 21-23
Subaction Index: 0xbe

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. Subroutine(0x15000)
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  4. AsyncWait(20.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. AsyncWait(23.0)
  7. Subroutine(0x14ed8)

GFX

    SFX

    1. SoundEffect1(1467)
    2. SoundEffectOther1(3810)

    Other

    1. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
    2. ItemVisibility(false)
    3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    4. AsyncWait(23.0)
    5. ItemVisibility(true)
    6. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
    7. AsyncWait(24.0)
    8. SlopeContourStand { leg_bone_parent: 6 }