P+ - Bowser - Subaction - SquatF
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
Stats
IASA: |
None |
Subaction Index: |
0x2e |
Scripts
Main
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 50.0 }
GFX
SFX
- AsyncWait(1.0)
- SoundEffect2(3745)
- SoundEffect2(3810)
- SyncWait(30.0)
- SoundEffect2(3746)
- SoundEffect2(3810)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(SquatF SFX 0x263d0)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(25.0)
- Rumble { unk1: 22, unk2: 0 }
- ScreenShake { magnitude: 0 }
- AsyncWait(55.0)
- Rumble { unk1: 22, unk2: 0 }
- ScreenShake { magnitude: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(SquatF Other 0x245d0)