P+ - Bowser - Subaction - AppealS_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
Stats
IASA: |
120 |
Hitboxes active: |
34-35, 55-56, 70-71, 86-87, 108-109 |
Hitbox set 0 hits: |
34, 55, 70, 86, 108 |
Subaction Index: |
0x1bf |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:34-35
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Frames:55-56
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Frames:70-71
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Frames:86-87
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Frames:108-109
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
0 |
100 |
83 |
Slash |
Slash |
0.75 |
3 |
4 |
|
Scripts
Main
- AsyncWait(33.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 83, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 18.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(54.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 83, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 18.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(69.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 83, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 18.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(85.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 83, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 18.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(107.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 83, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 18.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(119.0)
- AllowInterrupts
GFX
- Goto(AppealS GFX 0xd260)
SFX
- AsyncWait(31.0)
- SoundEffect1(1444)
- SyncWait(22.0)
- SoundEffect1(1444)
- SyncWait(15.0)
- SoundEffect1(1444)
- SyncWait(16.0)
- SoundEffect1(1444)
- SyncWait(22.0)
- SoundEffect1(1444)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(33.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(53.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(68.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(85.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(107.0)
- Rumble { unk1: 16, unk2: 0 }