P+ - Bowser - Subaction - SpecialAirNStart

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Stats

IASA: None
Subaction Index: 0x1d1

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x20) }
  2. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  3. FloatVariableSet { variable: LongtermAccessFloat (0x13), value: 37 }
  4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(115), Bool(false), Bool(false)] }
  5. BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. SyncWait(1.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 2, bone: 54, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

    Other

    1. Goto(SpecialN Other 0x66e0)