P+ - Bowser - Subaction - LandingAirLw
            
            
            
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            Stats
            
                
                    | IASA: | 41 | 
                
                    | Partially Intangible: | 1-40 | 
                
                    | Hitboxes active: | 1-3 | 
                
                    | Hitbox set 0 hits: | 1 | 
                
                    | Subaction Index: | 0x6b | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:1-3
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 60 | 30 | 25 | Slash | Slash | false | 10 | 4 | 4 |            | 
                            
                            | 0 | 1 | 5 | 60 | 30 | 25 | Slash | Slash | false | 10 | 4 | 4 |            | 
                
             
            Scripts
            Main
            - UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 25, wdsk: 0, kbg: 30, shield_damage: 10, bkb: 60, size: 9.38, x_offset: 0.0, y_offset: 3.6, z_offset: -7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 25, wdsk: 0, kbg: 30, shield_damage: 10, bkb: 60, size: 9.38, x_offset: 0.0, y_offset: 3.6, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- Subroutine(0x15000)
- AsyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(44.0)
- Subroutine(0x14ed8)
GFX
            - GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
            - AsyncWait(0.0)
- SoundEffectOther1(3810)
- SoundEffect1(3751)
- SyncWait(0.0)
- SyncWait(25.0)
- SoundEffect1(3744)
Other
            - ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- ScreenShake { magnitude: 0 }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(18.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(20.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(21.0)
- SlopeContourStand { leg_bone_parent: 6 }