P+ - Bowser - Subaction - AttackHi4
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    42 | 
                
                
                    | Hitboxes active: | 
                    
                    7-12, 22-23 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    7, 22 | 
                
                
                    | Subaction Index: | 
                    
                    0x5d | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-12
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            20 | 
                            40 | 
                            86 | 
                            90 | 
                            Slash | 
                            Burn | 
                            10 | 
                            9 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            20 | 
                            40 | 
                            86 | 
                            90 | 
                            Slash | 
                            Slash | 
                            10 | 
                            9 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            20 | 
                            40 | 
                            86 | 
                            90 | 
                            Slash | 
                            Slash | 
                            10 | 
                            9 | 
                                        | 
                    
                
             
            Frames:22-23
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            12 | 
                            54 | 
                            85 | 
                            280 | 
                            Normal | 
                            Kick | 
                            false | 
                            7 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            12 | 
                            54 | 
                            85 | 
                            280 | 
                            Normal | 
                            Kick | 
                            false | 
                            7 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            12 | 
                            54 | 
                            85 | 
                            280 | 
                            Normal | 
                            Kick | 
                            false | 
                            7 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            12 | 
                            54 | 
                            85 | 
                            280 | 
                            Normal | 
                            Kick | 
                            false | 
                            7 | 
                            6 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(6.0)
 - Subroutine(0x2d680)
 - CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 90, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 40, size: 9.2, x_offset: 0.0, y_offset: -2.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 90, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 40, size: 6.75, x_offset: 0.0, y_offset: -7.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 90, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 40, size: 6.75, x_offset: 0.0, y_offset: -7.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - IntVariableDecrement { variable: LongtermAccessInt (0x5b) }
 - Subroutine(0x2d680)
 - AsyncWait(12.0)
 - DeleteAllHitBoxes
 - Armor { armor_type: None, tolerance: 0.0 }
 - AsyncWait(18.0)
 - UnchangeHurtBoxStateSpecific
 - AsyncWait(21.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 280, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 54, size: 7.784983, x_offset: 0.0, y_offset: 4.5, z_offset: 8.775, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 280, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 54, size: 9.495, x_offset: 0.0, y_offset: 5.625, z_offset: 1.485, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 280, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 54, size: 7.875, x_offset: 0.0, y_offset: 9.1575, z_offset: 1.35, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 280, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 54, size: 7.784983, x_offset: 0.0, y_offset: 4.5, z_offset: -5.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - DeleteAllHitBoxes
 - AsyncWait(41.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(4.0)
 - GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - AsyncWait(6.0)
 - Subroutine(0x23910)
 - SyncWait(2.0)
 - if ((LongtermAccessInt (0x5b) GreaterThan scalar(0))) 
- AsyncWait(12.0)
 
 - RemoveFlashEffect
 - AsyncWait(20.0)
 - GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 
            SFX
            - SoundEffectStop(105)
 - AsyncWait(4.0)
 - SoundVoiceLow
 - SyncWait(2.0)
 - SoundEffect1(167)
 - SoundEffect1(55)
 - SyncWait(2.0)
 - SoundEffect1(3808)
 - SyncWait(12.0)
 - SoundEffectOther1(3655)
 - SoundEffect1(3751)
 
            Other
            - SlopeContourStand { leg_bone_parent: 1 }
 - AsyncWait(6.0)
 - SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
 - AsyncWait(6.0)
 - Rumble { unk1: 13, unk2: 0 }
 - AsyncWait(9.0)
 - AsyncWait(20.0)
 - Rumble { unk1: 18, unk2: 0 }
 - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
 - ScreenShake { magnitude: 2 }
 - AsyncWait(21.0)
 - AsyncWait(38.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }