P+ - Sheik - Subaction - AttackHi4

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 |

Stats

IASA: 34
Partially Intangible: 6-10
Hitboxes active: 6, 8-10
Hitbox set 0 hits: 6, 8
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 14 50 115 90 Slash Slash 4 8 7
0 1 14 50 115 90 Slash Slash 4 8 7

Frames:8-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 1 11 38 115 88 Normal Punch 6 6
0 2 11 38 115 88 Normal Punch 6 6
0 3 11 38 115 78 Normal Punch 6 6
0 4 11 38 115 78 Normal Punch 6 6

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  2. AsyncWait(4.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. ChangeHurtBoxStateSpecific { bone: 36, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 46, state: IntangibleFlashing }
  6. ChangeHurtBoxStateSpecific { bone: 19, state: IntangibleFlashing }
  7. CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 90, wdsk: 0, kbg: 115, shield_damage: 4, bkb: 50, size: 3.52, x_offset: -3.83, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 90, wdsk: 0, kbg: 115, shield_damage: 4, bkb: 50, size: 3.52, x_offset: 3.83, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(1.0)
  10. DeleteAllHitBoxes
  11. SyncWait(1.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 88, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 38, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 88, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 38, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 78, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 38, size: 3.91, x_offset: -4.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 78, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 38, size: 3.91, x_offset: 4.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  16. SyncWait(3.0)
  17. DeleteAllHitBoxes
  18. UnchangeHurtBoxStateSpecific
  19. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  20. AsyncWait(36.0)
  21. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(4078)
  4. SyncWait(2.0)
  5. SoundEffect1(4076)
  6. SoundEffect1(4160)
  7. SyncWait(3.0)
  8. SyncWait(0.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(120.0)] }
  3. AsyncWait(6.0)
  4. Rumble { unk1: 12, unk2: 0 }