P+ - Sheik - Subaction - SpecialLw2

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Stats

IASA: 8
Hitbox set 0 hits: 1
Subaction Index: 0x1e2

Scripts

Main

  1. Subroutine(0x16318)
  2. DeleteAllHitBoxes
  3. BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(7.0)
  6. ChangeHurtBoxStateAll { state: Normal }
  7. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. AsyncWait(1.0)
  4. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
  5. SetColorOfFlashEffectOverlay { transition_time: 34, red: 255, green: 255, blue: 255, alpha: 0 }
  6. AsyncWait(34.0)
  7. RemoveFlashEffect

SFX

  1. SoundEffectVictory(4044)
  2. AsyncWait(5.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 2, unk2: 30 }
  3. AsyncWait(1.0)