P+ - Sheik - Subaction - CliffEscapeSlow

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Stats

IASA: 80
Fully Intangible: 1-71
Subaction Index: 0xde

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(54.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  4. AsyncWait(71.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. AsyncWait(79.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(56.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(69.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffect1(228)
  2. AsyncWait(53.0)
  3. SoundEffect1(4082)
  4. SyncWait(11.0)
  5. SoundEffect1(4116)
  6. SyncWait(0.0)
  7. SyncWait(12.0)
  8. SoundEffect1(4117)

Other

  1. AsyncWait(74.0)
  2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }