P+ - Sheik - Subaction - Swing4_3

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Stats

IASA: 50
Hitboxes active: 10-11
Hitbox set 0 hits: 10, 22
Subaction Index: 0x13d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 11 16 150 361 Flower Punch 6 6 6
0 3 11 16 150 361 Flower Punch 6 6 6

Scripts

Main

  1. AsyncWait(9.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwing4Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 46, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 17, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
  6. AsyncWait(11.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(21.0)
  9. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
  10. Subroutine(External: gameAnimCmd_LipStickSwing4Common)
  11. AsyncWait(23.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(49.0)
  14. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(9.0)
      3. Rumble { unk1: 16, unk2: 0 }
      4. AsyncWait(21.0)
      5. Rumble { unk1: 13, unk2: 0 }