P+ - Sheik - Subaction - CliffAttackQuick
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Stats
IASA: |
55 |
Fully Intangible: |
1-21 |
Hitboxes active: |
25-34 |
Hitbox set 0 hits: |
25 |
Subaction Index: |
0xd7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:25-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
70 |
50 |
361 |
Normal |
Kick |
false |
1 |
5 |
5 |
|
0 |
1 |
8 |
70 |
50 |
361 |
Normal |
Kick |
false |
1 |
5 |
5 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(21.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(24.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 4.69, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(42.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- AsyncWait(54.0)
- AllowInterrupts
GFX
- AsyncWait(19.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 6.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(24.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(35.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffect1(228)
- AsyncWait(24.0)
- SoundEffect1(4160)
Other
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
- AsyncWait(24.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(43.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }