P+ - Sheik - Subaction - AttackLw4
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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17 |
18 |
19 |
20 |
21 |
22 |
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24 |
25 |
26 |
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30 |
31 |
32 |
33 |
34 |
35 |
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37 |
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40 |
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44 |
45 |
46 |
47 |
48 |
49 |
50 |
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53 |
Stats
IASA: |
44 |
Partially Intangible: |
3 |
Hitboxes active: |
3-7, 14-17, 20-22 |
Hitbox set 0 hits: |
3, 14, 20 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
35 |
80 |
40 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
35 |
80 |
40 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
13 |
35 |
80 |
40 |
Normal |
Kick |
7 |
7 |
|
Frames:14-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
34 |
95 |
50 |
Normal |
Kick |
5 |
5 |
|
0 |
1 |
8 |
34 |
95 |
50 |
Normal |
Kick |
5 |
5 |
|
Frames:20-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
30 |
120 |
50 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
6 |
30 |
120 |
50 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(2.0)
- ChangeHurtBoxStateSpecific { bone: 11, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 7, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 10, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 6, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 4.32, x_offset: 0.0, y_offset: -4.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- UnchangeHurtBoxStateSpecific
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 34, size: 3.99, x_offset: 0.0, y_offset: 4.19, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 34, size: 3.99, x_offset: 0.0, y_offset: -4.19, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 3.99, x_offset: 0.0, y_offset: 4.19, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 3.99, x_offset: 0.0, y_offset: -4.19, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(2.0)
- SoundEffectStop(105)
- SoundEffect1(4076)
- SoundEffect1(4158)
- SyncWait(11.0)
- SoundEffect1(4076)
- SoundEffect1(4161)
- SyncWait(6.0)
- SoundEffect1(4076)
- SoundEffect1(4161)
- SyncWait(15.0)
- SoundEffect1(4156)
- SyncWait(4.0)
- SoundEffect1(4154)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(2.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(19.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(37.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }