P+ - Lucario - Subaction - AttackLw4

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Stats

IASA: 50
Hitboxes active: 11-16
Hitbox set 0 hits: 11
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-16

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 14 25 100 361 Aura Aura 1.15 8 8
0 1 14 25 100 361 Aura Aura 1.15 8 8
0 2 14 25 100 361 Aura Aura 1.15 8 8
0 3 14 25 100 361 Aura Aura 1.15 8 8

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.7, unk: 0 }
  2. AsyncWait(17.0)
  3. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.75, x_offset: 0.0, y_offset: 6.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.75, x_offset: 0.0, y_offset: 6.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: -13.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(4.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(48.0)
  11. AllowInterrupts

GFX

  1. AsyncWait(15.5)
  2. GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 6.5, z_offset: 9.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 6.5, z_offset: -11.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  7. Goto(0xc2b8)

SFX

  1. AsyncWait(15.5)
  2. SoundEffectStop(105)
  3. Subroutine(0x25a28)
  4. SyncWait(0.0)
  5. SoundEffect1(168)
  6. SoundEffect1(115)
  7. SoundEffect1(5831)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 2 }
  4. AsyncWait(10.0)
  5. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
  6. AsyncWait(17.0)
  7. Rumble { unk1: 17, unk2: 0 }
  8. AsyncWait(36.0)
  9. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }