P+ - Lucario - Subaction - SpecialS

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Stats

IASA: None
Hitboxes active: 13-15
Subaction Index: 0x1d6

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 6, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. Subroutine(0x26da8)
  3. FrameSpeedModifier { multiplier: 0.6667, unk: 0 }
  4. AsyncWait(8.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. if (OnGround)
    1. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 31, size: 3.91, x_offset: -0.5, y_offset: 0.0, z_offset: -0.25, set_action: 61, target: AerialAndGrounded, unk: Some(2) })
    2. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 28, size: 3.13, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: Some(2) })
  7. else
    1. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 31, size: 4.3, x_offset: 0.2, y_offset: 0.0, z_offset: -0.6, set_action: 61, target: AerialAndGrounded, unk: Some(2) })
    2. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 28, size: 3.71, x_offset: -2.5, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: Some(2) })
  8. SyncWait(3.0)
  9. DeleteAllGrabBoxes
  10. AsyncWait(23.0)
  11. Subroutine(0x18048)
  12. AsyncWait(39.0)
  13. FrameSpeedModifier { multiplier: 1.75, unk: 0 }

GFX

  1. AsyncWait(8.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 18, bone: 0, x_offset: 10.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  5. AsyncWait(18.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  8. AsyncWait(23.0)
  9. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  10. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
  11. SyncWait(1.0)
  12. FlashEffectOverlay { red: 128, green: 240, blue: 255, alpha: 200 }
  13. SyncWait(1.0)
  14. SetColorOfFlashEffectOverlay { transition_time: 10, red: 0, green: 0, blue: 80, alpha: 0 }
  15. SyncWait(10.0)
  16. RemoveFlashEffect

SFX

  1. AsyncWait(23.0)
  2. SoundEffectVictory(2314)
  3. SoundEffectVictory(5820)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(23.0)
  4. Rumble { unk1: 14, unk2: 0 }
  5. AsyncWait(53.0)
  6. ItemVisibility(true)