P+ - Lucario - Subaction - SpecialNShoot

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Stats

IASA: 36
Subaction Index: 0x1d4

Scripts

Main

  1. AsyncWait(5.0)
  2. UnknownEvent { namespace: 0x10, code: 0x1, unk1: 0x0, arguments: [Value(0), Value(2)] }
  3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Scalar(0.0), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 65 })] }
  4. AsyncWait(35.0)
  5. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. GraphicEffect(GraphicEffect { graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
  4. SyncWait(1.0)
  5. FlashEffectOverlay { red: 80, green: 120, blue: 255, alpha: 100 }
  6. SyncWait(1.0)
  7. SetColorOfFlashEffectOverlay { transition_time: 5, red: 0, green: 0, blue: 80, alpha: 0 }
  8. SyncWait(5.0)
  9. RemoveFlashEffect

SFX

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 65 })] }
  2. Case(0)
  3. Goto(0x10a48)
  4. Case(1)
  5. Goto(0x10a48)
  6. Case(2)
  7. Goto(0x10a48)
  8. Case(3)
  9. Goto(0x10ad8)
  10. Case(4)
  11. Goto(0x10ad8)
  12. Case(5)
  13. Goto(0x10ad8)
  14. Case(6)
  15. Goto(0x10ad8)
  16. Case(7)
  17. EndSwitch

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(7.0)
  4. Rumble { unk1: 14, unk2: 0 }
  5. AsyncWait(20.0)
  6. ItemVisibility(true)