P+ - Lucario - Subaction - EntryR

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Stats

IASA: None
Subaction Index: 0x1c2

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x64) }
  2. FloatVariableSet { variable: LongtermAccessInt (0x1b), value: 0 }
  3. AsyncWait(40.0)
  4. if ((LongtermAccessInt(CostumeID) Equal scalar(6)))
    1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(23)))
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 117, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1499833, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 131, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.35, randomize: None, terminate_with_animation: false })
    5. loop 14 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      3. SyncWait(2.0)
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(117), Bool(true), Bool(true)] }
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(131), Bool(true), Bool(true)] }

GFX

  1. loop 7 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: false })
  2. AsyncWait(40.0)
  3. loop 7 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: false })
  4. AsyncWait(80.0)
  5. loop 7 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(46.0)
  2. SoundEffect1(2321)
  3. SyncWait(57.0)
  4. SoundEffectOther1(5788)

Other

  1. AsyncWait(98.0)
  2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }