P+ - Lucario - Subaction - AttackSquat

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Stats

IASA: 30
Hitboxes active: 13-22
Hitbox set 0 hits: 13
Subaction Index: 0x4b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 9 0 64 50 361 Aura Aura 1 6 5
0 1 9 0 64 50 361 Aura Aura 1 6 5
0 2 10 149 0 60 32 Aura Aura 1.5 6 9
0 3 9 0 64 50 361 Aura Aura 1 6 5

Scripts

Main

  1. Subroutine(0x230f4)
  2. AsyncWait(12.0)
  3. SoundEffect1(5832)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  6. CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 64, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 0, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 64, size: 2.5, x_offset: 0.0, y_offset: -0.75093335, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 0, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 64, size: 4.25, x_offset: 0.0, y_offset: -0.9984, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 0, unk2: false, sound: Aura, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 32, wdsk: 149, kbg: 60, shield_damage: 0, bkb: 0, size: 4.25, x_offset: 0.0, y_offset: -0.9984, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(14.0)
  11. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 13.75, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.825, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 6, bone: 0, x_offset: 13.75, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -10.0, scale: 0.35, randomize: None, terminate_with_animation: true })
  13. AsyncWait(22.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(29.0)
  16. AllowInterrupts

GFX

  1. AsyncWait(12.0)
  2. Goto(0x2a08)

SFX

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
    2. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    3. AsyncWait(12.0)
    4. Rumble { unk1: 17, unk2: 0 }