P+ - Lucario - Subaction - SmashThrowAirLw_1
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Stats
IASA: |
None |
Hitboxes active: |
34 |
Hitbox set 0 hits: |
34 |
Subaction Index: |
0x1d8 |
Throw
Frame: 34
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
3 |
10 |
212 |
280 |
Aura |
Aura |
AerialAndGrounded |
8 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
40 |
60 |
80 |
Aura |
Unknown(176) |
AD |
false |
0.5 |
true |
6 |
3 |
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Scripts
Main
- SoundEffectVictory(5821)
- DisableMovement(DisableVertical)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetVelocity { x_vel: 0.0, y_vel: -0.1 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- SyncWait(1.0)
- DisableMovement(Enable)
- AsyncWait(33.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 0, unk2: false, sound: Unknown(176), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- if (BoolIsTrue RandomAccessBool(Shorthop))
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 5, trajectory: 300, kbg: 183, wdsk: 0, bkb: 10, effect: Aura, unk0: -1.0, unk1: 1.0, unk2: 0.0, unk3: 2, sfx: Aura, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- else
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 3, trajectory: 280, kbg: 212, wdsk: 0, bkb: 10, effect: Aura, unk0: -1.0, unk1: 1.0, unk2: 0.0, unk3: 2, sfx: Aura, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(34.0)
- DeleteAllHitBoxes
- ApplyThrow { unk0: 0, bone: 55, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- SoundEffectVictory(5820)
- AsyncWait(38.0)
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(60.0)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 2.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(32.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- AsyncWait(33.0)
- if (not(BoolIsTrue RandomAccessBool(Shorthop)))
- Subroutine(0x23c58)
- Subroutine(NONE Main 0x29b40)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 11, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 128, green: 240, blue: 255, alpha: 200 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 0, green: 0, blue: 255, alpha: 0 }
- SyncWait(5.0)
- RemoveFlashEffect
SFX
- loop 32 times:
- if (ButtonHeld value(0))
- IfStatementAnd (not(ButtonPress value(15)))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool(Shorthop)))
- IfStatementAnd ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(60)))
- FlashEffectOverlay { red: 136, green: 247, blue: 255, alpha: 150 }
- FloatVariableSubtract { variable: LongtermAccessFloat (0x1b), value: 60 }
- Subroutine(NONE Main 0x29b40)
- BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }
- Subroutine(0x24d08)
- SyncWait(4.0)
- FlashEffectOverlay { red: 0, green: 0, blue: 0, alpha: 0 }
- if (ButtonNotPressed value(8))
- SoundEffectVictory(2315)
- else
- SyncWait(8.0)
- SoundEffectVictory(2317)
- SoundEffectVictory(2317)
- SyncWait(1.0)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(34.0)
- Rumble { unk1: 15, unk2: 0 }
- AsyncWait(40.0)
- ItemVisibility(true)