P+ - Olimar - Subaction - Wait1

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Stats

IASA: None
Subaction Index: 0x0

Scripts

Main

  1. if (ThreadIsNull value(8))
    1. SetIndependentSubroutineThreadType { thread_id: 8, thread_type: 16 }
    2. IndependentSubroutine { thread_id: 8, script: 0x11868 }
  2. if ((InternalConstantInt(CurrentAction) Equal scalar(190)))
    1. IfStatementOr (not(BoolIsTrue LongtermAccessBool (0x71)))
    2. Subroutine(0x32834)
  3. if ((InternalConstantInt(CurrentAction) Equal scalar(190)))
    1. AsyncWait(45.0)
    2. Subroutine(0x35bbc)

GFX

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(190)))
    1. loop Infinite times:
      1. IntVariableSet { variable: RandomAccessInt (0x5f54), value: 0 }
      2. IntVariableSet { variable: RandomAccessInt (0x5282), value: 0 }
      3. IntVariableSet { variable: RandomAccessInt (0x45b0), value: 0 }
      4. IntVariableSet { variable: RandomAccessInt (0x38de), value: 0 }
      5. IntVariableSet { variable: RandomAccessInt (0x2c0c), value: 0 }
      6. IntVariableSet { variable: RandomAccessInt (0x1f3a), value: 0 }
      7. SyncWait(1.0)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }