P+ - Olimar - Subaction - SpecialAirNFailure

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |

Stats

IASA: 40
Subaction Index: 0x1d0

Scripts

Main

  1. AsyncWait(2.0)
  2. ResetVerticalVelocityAndAcceleration(true)
  3. AsyncWait(8.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  5. FloatVariableSet { variable: LongtermAccessFloat (0x46), value: InternalConstantInt(HorizontalCharacterVelocity) }
  6. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  7. if ((LongtermAccessInt (0x5b) Equal scalar(0)))
    1. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 1.2, x_set: true, y_set: true })
    2. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Constant(0.0) }
  8. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  9. IntVariableIncrement { variable: LongtermAccessInt (0x5b) }

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(5106)

    Other

    1. AsyncWait(9.0)
    2. Rumble { unk1: 16, unk2: 0 }
    3. AsyncWait(39.0)
    4. AllowInterrupts