P+ - Olimar - Subaction - AttackAirF

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Stats

IASA: 34
Auto Cancel Window: 1-5, 31-34
Auto Cancel Lag: 4
Landing Lag: 16
Landing Lag (L-Cancel): 8
Subaction Index: 0x63

Scripts

Main

  1. if ((LongtermAccessInt (0x5e) Equal scalar(1)))
    1. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
    2. BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
  2. else
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. AsyncWait(5.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(11.0)
  8. if (BoolIsTrue LongtermAccessBool (0x73))
    1. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  9. AsyncWait(22.0)
  10. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  11. AsyncWait(30.0)
  12. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  13. AsyncWait(33.0)
  14. AllowInterrupts

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(54)

    Other

    1. ItemVisibility(false)
    2. AsyncWait(6.0)
    3. RumbleLoop { unk1: 2, unk2: 15 }
    4. AsyncWait(31.0)
    5. ItemVisibility(true)