P+ - Knuckles - Subaction - AttackAirF
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Stats
IASA: |
43 |
Auto Cancel Window: |
1-6, 37-55 |
Auto Cancel Lag: |
4 |
Landing Lag: |
24 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
13-16 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
35 |
80 |
40 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
13 |
35 |
80 |
40 |
Normal |
Punch |
7 |
7 |
|
Frames:15-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
70 |
60 |
270 |
Slash |
Kick |
8 |
7 |
|
0 |
1 |
13 |
70 |
60 |
270 |
Normal |
Punch |
7 |
7 |
|
Scripts
Main
- Subroutine(0x13ae4)
- FrameSpeedModifier { multiplier: 1.1667, unk: 0 }
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(14.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 40, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 4.5, x_offset: -0.25, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 2.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 270, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 70, size: 4.5, x_offset: -0.25, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 270, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 70, size: 2.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(44.0)
- AllowInterrupts
- Subroutine(0x1b85c)
GFX
SFX
- AsyncWait(8.0)
- if (RollADie value(6))
- SoundEffect1(16718)
- else
- if (RollADie value(5))
- SoundEffect1(16718)
- else
- if (RollADie value(4))
- SoundEffect1(16718)
- else
- if (RollADie value(3))
- SoundEffect1(16718)
- else
- if (RollADie value(2))
- SoundEffect1(16715)
- else
- if (RollADie value(1))
- SoundEffect1(16715)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x37) }
- AsyncWait(12.0)
- SoundEffect1(16869)
- AsyncWait(13.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x37) }
Other
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(10.0)
- if ((LongtermAccessInt(CostumeID) LessThan scalar(20)))
- IfStatementOr ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
- SwordGlow(SwordGlow { color: 801, blur_length: 7, point1_bone: 70, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 71, point2_x_offset: 0.0, point2_y_offset: -3.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- else
- SwordGlow(SwordGlow { color: 802, blur_length: 7, point1_bone: 70, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 71, point2_x_offset: 0.0, point2_y_offset: -4.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(9.0)
- DeleteSwordGlow { fade_time: 2 }