P+ - Knuckles - Subaction - SpecialSTurn

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Stats

IASA: None
Partially Intangible: 1-36
Direction Reverse Frames: 1
Subaction Index: 0x1da

Scripts

Main

  1. SoundEffect1(16774)
  2. DeleteAllHitBoxes
  3. ReverseDirection
  4. if (BoolIsTrue LongtermAccessBool (0x78))
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
    2. SyncWait(10.0)

GFX

  1. Subroutine(0x190a4)
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x78) }
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  5. loop 6 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(5.0)

SFX

  1. Goto(0x1ca24)

Other

  1. Subroutine(SpecialSDashHi Other 0x6068)
  2. AsyncWait(20.0)
  3. Rumble { unk1: 13, unk2: 0 }