P+ - Knuckles - Subaction - SpecialSTurn
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Stats
IASA: |
None |
Partially Intangible: |
1-36 |
Direction Reverse Frames: |
1 |
Subaction Index: |
0x1da |
Scripts
Main
- SoundEffect1(16774)
- DeleteAllHitBoxes
- ReverseDirection
- if (BoolIsTrue LongtermAccessBool (0x78))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
- SyncWait(10.0)
GFX
- Subroutine(0x190a4)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x78) }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(5.0)
SFX
- Goto(0x1ca24)
Other
- Subroutine(SpecialSDashHi Other 0x6068)
- AsyncWait(20.0)
- Rumble { unk1: 13, unk2: 0 }