P+ - Knuckles - Subaction - SpecialSEndLoop

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Stats

IASA: None
Subaction Index: 0x1dd

Scripts

Main

  1. DeleteAllHitBoxes
  2. SoundEffect1(16816)
  3. loop 4 times:
    1. SyncWait(4.0)
    2. DeleteAllHitBoxes
    3. SyncWait(1.0)
  4. AsyncWait(29.0)
  5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 25, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 3.12, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  6. DisableInterrupt(12288)
  7. AsyncWait(34.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }

GFX

  1. if ((LongtermAccessInt (0x63) LessThan scalar(9)))
    1. DisableInterruptGroup(GroundJump)
  2. else

    SFX

    1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
    2. SoundEffect1(16771)
    3. FrameSpeedModifier { multiplier: 0.85, unk: 0 }
    4. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(29)))
      2. loop 5 times:
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 18, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
        2. SyncWait(3.0)
    5. AsyncWait(17.0)
    6. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(29)))
      2. loop 2 times:
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 18, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
        2. SyncWait(2.0)

    Other