P+ - Knuckles - Subaction - AttackLw4Start

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Stats

IASA: None
Partially Intangible: 5-7
Subaction Index: 0x5f

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.25, randomize: None, terminate_with_animation: false })
    2. AsyncWait(2.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(16769)
    3. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
    4. AsyncWait(5.0)
    5. FloatVariableSet { variable: LongtermAccessFloat (0x5a), value: InternalConstantInt(CharacterXPosition) }
    6. FloatVariableAdd { variable: LongtermAccessFloat (0x5a), value: InternalConstantInt(CharacterYPosition) }

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(1.0)
    3. SlopeContourStand { leg_bone_parent: 0 }
    4. AsyncWait(4.0)
    5. Subroutine(SpecialSDashHi Other 0x6068)
    6. AsyncWait(6.0)
    7. Subroutine(0x1c80c)