P+ - Knuckles - Subaction - AttackLw4Start
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6 |
7 |
Stats
IASA: |
None |
Partially Intangible: |
5-7 |
Subaction Index: |
0x5f |
Scripts
Main
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.25, randomize: None, terminate_with_animation: false })
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(2.0)
- SoundEffect1(16769)
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- AsyncWait(5.0)
- FloatVariableSet { variable: LongtermAccessFloat (0x5a), value: InternalConstantInt(CharacterXPosition) }
- FloatVariableAdd { variable: LongtermAccessFloat (0x5a), value: InternalConstantInt(CharacterYPosition) }
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(4.0)
- Subroutine(SpecialSDashHi Other 0x6068)
- AsyncWait(6.0)
- Subroutine(0x1c80c)