P+ - Knuckles - Subaction - SpecialNWindup
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
Stats
IASA: |
None |
Hitboxes active: |
1-8 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1d1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
60 |
30 |
295 |
Normal |
Punch |
9 |
8 |
|
0 |
1 |
16 |
100 |
85 |
295 |
Normal |
Punch |
9 |
8 |
|
Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 295, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 60, size: 4.76, x_offset: 0.0, y_offset: 0.0, z_offset: 1.43, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 295, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 100, size: 4.76, x_offset: 0.0, y_offset: 0.0, z_offset: 1.43, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- LedgeGrabEnable(Disable)
- SoundEffect2(16717)
GFX
- Subroutine(0x190a4)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 21, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(36), Value(22), Scalar(0.0), Scalar(4.0), Scalar(0.0), Scalar(20.0), Scalar(180.0), Scalar(0.0), Scalar(2.4), Bool(true), Value(0), Value(0), Value(0), Value(0), Value(0), Bool(false)] }
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(36), Value(22), Scalar(0.0), Scalar(4.0), Scalar(0.0), Scalar(20.0), Scalar(180.0), Scalar(0.0), Scalar(1.4), Bool(true), Value(0), Value(0), Value(0), Value(0), Value(0), Bool(false)] }
- SwordGlow(SwordGlow { color: 803, blur_length: 15, point1_bone: 49, point1_x_offset: 0.0, point1_y_offset: 4.0, point1_z_offset: 0.0, point2_bone: 49, point2_x_offset: 0.0, point2_y_offset: -4.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 24707080, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.5 })
SFX
- Rumble { unk1: 13, unk2: 0 }
- SoundEffect1(16854)
Other
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 1.9, y_vel: -4.0, x_set: true, y_set: true })
- SyncWait(1.0)
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- Goto(SpecialNWindup Other 0x13fa4)