P+ - Knuckles - Subaction - SpecialNHit
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Stats
IASA: |
36 |
Hitboxes active: |
1-3 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1d2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
80 |
100 |
290 |
Normal |
Unknown(88) |
false |
4 |
4 |
|
0 |
1 |
5 |
80 |
100 |
290 |
Normal |
Unknown(88) |
false |
4 |
4 |
|
Scripts
Main
- DeleteAllHitBoxes
- IntVariableSet { variable: LongtermAccessInt (0x58), value: 0 }
- IntVariableSet { variable: LongtermAccessInt (0x59), value: 0 }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 290, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(88), unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 290, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(88), unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(3.0)
- DeleteAllHitBoxes
GFX
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(4), Bool(true), Bool(true), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 8 })] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(7), Bool(true), Bool(true), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 8 })] }
- DeleteSwordGlow { fade_time: 0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 70, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 70, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- SoundEffectOther2(16826)
- SoundEffect1(79)
- SoundEffect1(80)
Other
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(4.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(24.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(39.0)
- AllowInterrupts