P+ - Knuckles - Subaction - AttackDash
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Stats
IASA: |
52 |
Hitboxes active: |
16-23 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
43 |
87 |
40 |
Normal |
Kick |
7 |
6 |
|
0 |
1 |
12 |
43 |
87 |
40 |
Normal |
Kick |
7 |
6 |
|
0 |
2 |
12 |
43 |
87 |
40 |
Normal |
Kick |
7 |
6 |
|
Frames:20-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
30 |
65 |
24 |
Normal |
Kick |
5 |
5 |
|
0 |
1 |
7 |
30 |
65 |
24 |
Normal |
Kick |
5 |
5 |
|
0 |
2 |
7 |
30 |
65 |
24 |
Normal |
Kick |
5 |
5 |
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Scripts
Main
- AsyncWait(15.0)
- SoundEffect1(16871)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 40, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 43, size: 4.5, x_offset: -2.0, y_offset: 1.5, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 40, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 43, size: 4.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 40, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 43, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 30, size: 3.0, x_offset: -2.0, y_offset: 1.5, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 30, size: 3.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(23.0)
- DeleteAllHitBoxes
- SyncWait(28.0)
- AllowInterrupts
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
GFX
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 13, bone: 0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(27.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(15.0)
- SoundEffect1(16750)
- SyncWait(13.0)
- SoundEffectOther1(16827)
Other
- AsyncWait(15.0)
- Rumble { unk1: 24, unk2: 3 }