P+ - Sonic - Subaction - AttackDash
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Stats
IASA: |
40 |
Partially Intangible: |
4-57 |
Hitboxes active: |
2-22 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
40 |
88 |
38 |
Normal |
Kick |
5 |
5 |
|
Frames:6-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
45 |
60 |
70 |
Normal |
Kick |
3 |
4 |
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Scripts
Main
- AsyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 38, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 40, size: 4.5, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 70, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 45, size: 2.26, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(17.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.15, unk: 0 }
- AsyncWait(41.0)
- AllowInterrupts
GFX
- Subroutine(0x9e28)
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(3.0)
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- Subroutine(0x9e28)
- AsyncWait(2.0)
- SoundEffectTransient(6488)
- AsyncWait(7.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
- loop 8 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- SyncWait(3.0)
- AsyncWait(32.0)
- UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
- SoundEffect1(6560)
- SyncWait(3.0)
- SoundEffect1(6558)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
- AsyncWait(2.0)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- AsyncWait(3.0)
- Subroutine(0x2430)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(5.0)
- RumbleLoop { unk1: 0, unk2: 25 }
- AsyncWait(7.0)
- loop 3 times:
- Subroutine(0x2430)
- SyncWait(1.0)
- Subroutine(0x24c8)
- SyncWait(1.0)
- loop 2 times:
- Subroutine(0x2430)
- SyncWait(2.0)
- Subroutine(0x24c8)
- SyncWait(2.0)
- loop 2 times:
- Subroutine(0x2430)
- SyncWait(1.0)
- Subroutine(0x24c8)
- SyncWait(3.0)
- AsyncWait(33.0)
- NormalizePhysics
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(52.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }