P+ - Sonic - Subaction - AttackAirHi

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 |

Stats

IASA: 38
Auto Cancel Window: 1-2, 32-42
Auto Cancel Lag: 4
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 5-7, 10-14
Hitbox set 0 hits: 5, 10
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 30 0 120 92 Normal Kick 3 4
0 1 4 30 0 120 92 Normal Kick 3 4
0 2 4 30 0 120 92 Normal Kick 3 4
0 3 4 30 0 120 92 Normal Kick 3 4

Frames:10-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 25 100 90 Normal Kick 7 7
0 1 13 25 100 90 Normal Kick 7 7
0 2 13 25 100 90 Normal Kick 7 7
0 3 13 25 100 90 Normal Kick 7 7

Scripts

Main

  1. AsyncWait(2.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(4.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 92, wdsk: 30, kbg: 120, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 92, wdsk: 30, kbg: 120, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: -1.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 92, wdsk: 30, kbg: 120, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 92, wdsk: 30, kbg: 120, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 1.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(3.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(9.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.5, x_offset: 0.0, y_offset: -1.5, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.5, x_offset: 0.0, y_offset: 1.5, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  15. AsyncWait(14.0)
  16. DeleteAllHitBoxes
  17. AsyncWait(31.0)
  18. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  19. AsyncWait(37.0)
  20. AllowInterrupts
  21. Subroutine(0x2c7d4)

GFX

  1. AsyncWait(9.0)
  2. AsyncWait(18.0)
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(29), Bool(true), Bool(false)] }

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(6564)
  3. AsyncWait(9.0)
  4. SoundEffect1(6562)

Other

  1. AsyncWait(4.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(9.0)
  4. Rumble { unk1: 17, unk2: 0 }