P+ - Wario-Man - Subaction - AttackAirHi
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Stats
IASA: |
10 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
8-9 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
35 |
80 |
75 |
Normal |
Kick |
10 |
8 |
|
Scripts
Main
- if ((LongtermAccessFloat (0x34) GreaterThan scalar(1.8)))
- FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 1.8 }
- if ((LongtermAccessFloat (0x34) LessThanOrEqual scalar(0)))
- else
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.35), Scalar(0.0), Value(1)] }
- AsyncWait(3.0)
- if ((LongtermAccessFloat (0x34) LessThanOrEqual scalar(0)))
- else
- AddVelocity { x_vel: Constant(0.1), y_vel: Variable(LongtermAccessFloat(Address(52))) }
- FloatVariableSubtract { variable: LongtermAccessFloat (0x34), value: 0.15 }
- AsyncWait(5.0)
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 15.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AllowInterrupts
- AsyncWait(36.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(7.0)
- SoundVoiceLow
- SoundEffect1(4785)
Other
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }