P+ - Pit - Subaction - AttackAirHi

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |

Stats

IASA: 36
Auto Cancel Window: 1-4, 30-38
Auto Cancel Lag: 4
Landing Lag: 20
Landing Lag (L-Cancel): 10
Hitboxes active: 9-20
Hitbox set 0 hits: 9
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 15 100 75 Slash Slash 8 7
0 1 11 15 100 75 Slash Slash 6 6
0 2 11 15 100 75 Slash Slash 6 6
0 3 11 15 100 75 Slash Slash 6 6

Frames:13-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 5 100 75 Slash Slash 5 5
0 1 8 5 100 75 Slash Slash 5 5
0 2 8 5 100 75 Slash Slash 5 5
0 3 8 5 100 75 Slash Slash 5 5

Scripts

Main

  1. Subroutine(0x6f98)
  2. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
  3. AsyncWait(4.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  5. AsyncWait(8.0)
  6. FrameSpeedModifier { multiplier: 1.7, unk: 0 }
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 4.5, x_offset: 0.0, y_offset: 14.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 3.94, x_offset: 0.0, y_offset: 17.98, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 3.94, x_offset: 0.0, y_offset: 16.0, z_offset: -4.9194665, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 3.94, x_offset: 0.0, y_offset: 17.25, z_offset: 6.92, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(13.1)
  12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 5, size: 3.5, x_offset: 0.0, y_offset: 14.25, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 5, size: 3.94, x_offset: 0.0, y_offset: 17.98, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 5, size: 3.94, x_offset: 0.0, y_offset: 16.0, z_offset: -4.9194665, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 5, size: 3.94, x_offset: 0.0, y_offset: 17.25, z_offset: 6.92, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  16. AsyncWait(25.0)
  17. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  18. AsyncWait(27.0)
  19. DeleteAllHitBoxes
  20. AsyncWait(36.0)
  21. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  22. AsyncWait(42.0)
  23. AllowInterrupts

GFX

  1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(29)))
    2. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(5)] }
  2. else
    1. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(1)] }
  3. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
    2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(62)))
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 32, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 2, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  5. AsyncWait(8.0)
  6. Subroutine(0x14ff8)
  7. SoundEffect1(653)
  8. loop 2 times:
    1. SoundEffect1(654)
    2. SyncWait(10.0)
  9. AsyncWait(30.0)
  10. DeleteSwordGlow { fade_time: 1 }
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1572866), Bool(true), Bool(true)] }
  12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1572896), Bool(true), Bool(true)] }

SFX

  1. SoundEffectStop(663)

Other

  1. AsyncWait(9.0)
  2. RumbleLoop { unk1: 2, unk2: 20 }