P+ - Pit - Subaction - GlideStart

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Stats

IASA: None
Subaction Index: 0x39

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x35), value: 75 }
  2. if ((LongtermAccessInt(JumpsUsed) LessThan scalar(3)))
    1. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 3 }
  3. FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
  4. FloatVariableMultiply { variable: LongtermAccessFloat (0x6), value: -0.5 }
  5. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  6. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(6))), y_vel: Constant(-0.5) }
  7. AddVelocity { x_vel: Constant(0.2), y_vel: Constant(0.0) }
  8. AsyncWait(3.0)
  9. AsyncWait(5.0)
  10. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
  11. ResetVerticalVelocityAndAcceleration(true)
  12. AddVelocity { x_vel: Constant(1.0), y_vel: Constant(0.75) }
  13. AsyncWait(6.0)
  14. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.2) }
  15. AsyncWait(8.0)
  16. BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
  17. AddVelocity { x_vel: Constant(0.2), y_vel: Constant(0.2) }
  18. AsyncWait(10.0)
  19. AddVelocity { x_vel: Constant(0.25), y_vel: Constant(0.0) }
  20. AsyncWait(14.0)
  21. CallEveryFrame { thread_id: 9, script: 0x1bd88 }
  22. AddVelocity { x_vel: Constant(0.25), y_vel: Constant(0.1) }
  23. AsyncWait(18.0)
  24. AddVelocity { x_vel: Constant(-0.15), y_vel: Constant(0.1) }
  25. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  26. AsyncWait(21.0)
  27. AddVelocity { x_vel: Constant(-0.1), y_vel: Constant(0.1) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 10, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(664)

Other