P+ - Pit - Subaction - AttackHi4
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Stats
IASA: |
None |
Hitboxes active: |
3-12, 15-21 |
Hitbox set 0 hits: |
3, 8, 15 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:3
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
70 |
0 |
100 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
50 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
2 |
3 |
45 |
0 |
20 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
Frames:4-5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
70 |
0 |
100 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
50 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
2 |
3 |
45 |
0 |
20 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
3 |
3 |
25 |
0 |
100 |
260 |
Slash |
Slash |
0.8 |
3 |
3 |
|
0 |
4 |
3 |
25 |
0 |
100 |
260 |
Slash |
Slash |
0.8 |
3 |
3 |
|
Frames:6-8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
70 |
0 |
100 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
50 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
2 |
3 |
45 |
0 |
20 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
70 |
0 |
100 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
50 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
2 |
3 |
45 |
0 |
20 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
3 |
3 |
25 |
0 |
100 |
260 |
Slash |
Slash |
0.8 |
3 |
3 |
|
0 |
4 |
3 |
25 |
0 |
100 |
260 |
Slash |
Slash |
0.8 |
3 |
3 |
|
Frames:11-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
70 |
0 |
100 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
50 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
0 |
2 |
3 |
45 |
0 |
20 |
100 |
Slash |
Slash |
0.5 |
3 |
3 |
|
Frames:15-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
55 |
120 |
80 |
Slash |
Slash |
6 |
6 |
|
0 |
1 |
10 |
55 |
120 |
80 |
Slash |
Slash |
6 |
6 |
|
0 |
2 |
10 |
55 |
120 |
80 |
Slash |
Slash |
6 |
6 |
|
0 |
3 |
10 |
55 |
120 |
80 |
Slash |
Slash |
6 |
6 |
|
0 |
4 |
10 |
55 |
120 |
80 |
Slash |
Slash |
6 |
6 |
|
Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 8.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 4, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(5.0)
- DeleteHitBox(3)
- DeleteHitBox(4)
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- DeleteHitBox(0)
- DeleteHitBox(1)
- DeleteHitBox(2)
- DeleteHitBox(3)
- DeleteHitBox(4)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 8.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 4, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- DeleteHitBox(3)
- DeleteHitBox(4)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 11.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.57, unk: 0 }
- AsyncWait(15.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 4, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(25.0)
- FrameSpeedModifier { multiplier: 0.82, unk: 0 }
- DeleteAllHitBoxes
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(1.0)
- Subroutine(0xa010)
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 27.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(6.0)
- DeleteSwordGlow { fade_time: 1 }
- Subroutine(0x132f0)
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 5.0, y_offset: 24.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(12.0)
- DeleteSwordGlow { fade_time: 1 }
- AsyncWait(16.0)
- Subroutine(0xa010)
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 1.0, y_offset: 26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(23.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(1.0)
- if (ButtonHeld value(6))
- IfStatementOr (ButtonHeld value(7))
- IfStatementOr (ButtonHeld value(8))
- SoundEffect1(711)
- else
- SoundVoiceOttotto
- SyncWait(1.0)
- SoundEffect1(653)
- SoundEffect1(655)
- SyncWait(5.0)
- SoundEffect1(654)
- SyncWait(9.0)
- SoundEffect1(654)
Other
- AsyncWait(2.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(38.0)
- SlopeContourStand { leg_bone_parent: 6 }