P+ - Pit - Subaction - AttackHi4

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Stats

IASA: None
Hitboxes active: 3-12, 15-21
Hitbox set 0 hits: 3, 8, 15
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 70 0 100 100 Slash Slash 0.5 3 3
0 1 3 50 0 50 100 Slash Slash 0.5 3 3
0 2 3 45 0 20 100 Slash Slash 0.5 3 3

Frames:4-5

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 70 0 100 100 Slash Slash 0.5 3 3
0 1 3 50 0 50 100 Slash Slash 0.5 3 3
0 2 3 45 0 20 100 Slash Slash 0.5 3 3
0 3 3 25 0 100 260 Slash Slash 0.8 3 3
0 4 3 25 0 100 260 Slash Slash 0.8 3 3

Frames:6-8

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 70 0 100 100 Slash Slash 0.5 3 3
0 1 3 50 0 50 100 Slash Slash 0.5 3 3
0 2 3 45 0 20 100 Slash Slash 0.5 3 3

Frames:9-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 70 0 100 100 Slash Slash 0.5 3 3
0 1 3 50 0 50 100 Slash Slash 0.5 3 3
0 2 3 45 0 20 100 Slash Slash 0.5 3 3
0 3 3 25 0 100 260 Slash Slash 0.8 3 3
0 4 3 25 0 100 260 Slash Slash 0.8 3 3

Frames:11-12

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 70 0 100 100 Slash Slash 0.5 3 3
0 1 3 50 0 50 100 Slash Slash 0.5 3 3
0 2 3 45 0 20 100 Slash Slash 0.5 3 3

Frames:15-21

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 55 120 80 Slash Slash 6 6
0 1 10 55 120 80 Slash Slash 6 6
0 2 10 55 120 80 Slash Slash 6 6
0 3 10 55 120 80 Slash Slash 6 6
0 4 10 55 120 80 Slash Slash 6 6

Scripts

Main

  1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
  2. AsyncWait(2.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 8.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(3.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 4, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(5.0)
  12. DeleteHitBox(3)
  13. DeleteHitBox(4)
  14. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  16. AsyncWait(7.0)
  17. DeleteHitBox(0)
  18. DeleteHitBox(1)
  19. DeleteHitBox(2)
  20. DeleteHitBox(3)
  21. DeleteHitBox(4)
  22. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 8.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  23. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  24. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  25. AsyncWait(8.0)
  26. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  27. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  28. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  29. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 4, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  30. AsyncWait(10.0)
  31. DeleteHitBox(3)
  32. DeleteHitBox(4)
  33. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 11.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  34. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  35. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 45, kbg: 20, shield_damage: 0, bkb: 0, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -4.501333, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  36. AsyncWait(12.0)
  37. DeleteAllHitBoxes
  38. FrameSpeedModifier { multiplier: 1.57, unk: 0 }
  39. AsyncWait(15.0)
  40. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  41. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  42. CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  43. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  44. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 4, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 55, size: 3.2, x_offset: -1.4976, y_offset: 0.5, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
  45. AsyncWait(25.0)
  46. FrameSpeedModifier { multiplier: 0.82, unk: 0 }
  47. DeleteAllHitBoxes

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(1.0)
  3. Subroutine(0xa010)
  4. AsyncWait(3.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 27.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  6. AsyncWait(6.0)
  7. DeleteSwordGlow { fade_time: 1 }
  8. Subroutine(0x132f0)
  9. AsyncWait(10.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 5.0, y_offset: 24.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  11. AsyncWait(12.0)
  12. DeleteSwordGlow { fade_time: 1 }
  13. AsyncWait(16.0)
  14. Subroutine(0xa010)
  15. AsyncWait(18.0)
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 1.0, y_offset: 26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  17. AsyncWait(23.0)
  18. DeleteSwordGlow { fade_time: 1 }

SFX

  1. AsyncWait(1.0)
  2. if (ButtonHeld value(6))
    1. IfStatementOr (ButtonHeld value(7))
    2. IfStatementOr (ButtonHeld value(8))
    3. SoundEffect1(711)
  3. else
    1. SoundVoiceOttotto
  4. SyncWait(1.0)
  5. SoundEffect1(653)
  6. SoundEffect1(655)
  7. SyncWait(5.0)
  8. SoundEffect1(654)
  9. SyncWait(9.0)
  10. SoundEffect1(654)

Other

  1. AsyncWait(2.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(7.0)
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(16.0)
  6. Rumble { unk1: 17, unk2: 0 }
  7. AsyncWait(38.0)
  8. SlopeContourStand { leg_bone_parent: 6 }