P+ - Snake - Subaction - AttackHi4
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Stats
IASA: |
None |
Subaction Index: |
0x5d |
Scripts
Main
- FloatVariableSet { variable: RandomAccessFloat (0x8c50), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x83c3), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x7b36), value: 0 }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(1), Value(2)] }
- AsyncWait(6.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(ControlStickXAxis) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: 0.35 }
- if ((RandomAccessInt (0x8a1b) LessThanOrEqual scalar(300)))
- IfStatementAnd ((RandomAccessInt (0x8a1b) GreaterThanOrEqual scalar(299)))
- IntVariableSet { variable: RandomAccessInt (0x8c61), value: 9001 }
- FloatVariableSet { variable: RandomAccessFloat (0x8c50), value: RandomAccessFloat (0x7) }
- else
- if ((RandomAccessInt (0x818e) LessThanOrEqual scalar(300)))
- IfStatementAnd ((RandomAccessInt (0x818e) GreaterThanOrEqual scalar(299)))
- IntVariableSet { variable: RandomAccessInt (0x83d4), value: 9001 }
- FloatVariableSet { variable: RandomAccessFloat (0x83c3), value: RandomAccessFloat (0x7) }
- else
- if ((RandomAccessInt (0x7901) LessThanOrEqual scalar(300)))
- IfStatementAnd ((RandomAccessInt (0x7901) GreaterThanOrEqual scalar(299)))
- IntVariableSet { variable: RandomAccessInt (0x7b47), value: 9001 }
- FloatVariableSet { variable: RandomAccessFloat (0x7b36), value: RandomAccessFloat (0x7) }
- AsyncWait(18.0)
- ArticleRemove(1)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 0, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- SoundEffectStop(105)
- AsyncWait(4.0)
- SoundEffect1(2637)
- SoundEffect1(6396)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- Rumble { unk1: 13, unk2: 0 }