P+ - Snake - Subaction - AttackHi4

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Stats

IASA: None
Subaction Index: 0x5d

Scripts

Main

  1. FloatVariableSet { variable: RandomAccessFloat (0x8c50), value: 0 }
  2. FloatVariableSet { variable: RandomAccessFloat (0x83c3), value: 0 }
  3. FloatVariableSet { variable: RandomAccessFloat (0x7b36), value: 0 }
  4. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(1), Value(2)] }
  5. AsyncWait(6.0)
  6. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(ControlStickXAxis) }
  7. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: 0.35 }
  8. if ((RandomAccessInt (0x8a1b) LessThanOrEqual scalar(300)))
    1. IfStatementAnd ((RandomAccessInt (0x8a1b) GreaterThanOrEqual scalar(299)))
    2. IntVariableSet { variable: RandomAccessInt (0x8c61), value: 9001 }
    3. FloatVariableSet { variable: RandomAccessFloat (0x8c50), value: RandomAccessFloat (0x7) }
  9. else
    1. if ((RandomAccessInt (0x818e) LessThanOrEqual scalar(300)))
      1. IfStatementAnd ((RandomAccessInt (0x818e) GreaterThanOrEqual scalar(299)))
      2. IntVariableSet { variable: RandomAccessInt (0x83d4), value: 9001 }
      3. FloatVariableSet { variable: RandomAccessFloat (0x83c3), value: RandomAccessFloat (0x7) }
    2. else
      1. if ((RandomAccessInt (0x7901) LessThanOrEqual scalar(300)))
        1. IfStatementAnd ((RandomAccessInt (0x7901) GreaterThanOrEqual scalar(299)))
        2. IntVariableSet { variable: RandomAccessInt (0x7b47), value: 9001 }
        3. FloatVariableSet { variable: RandomAccessFloat (0x7b36), value: RandomAccessFloat (0x7) }
  10. AsyncWait(18.0)
  11. ArticleRemove(1)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. GraphicEffect(GraphicEffect { graphic: 0, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. SoundEffectStop(105)
  2. AsyncWait(4.0)
  3. SoundEffect1(2637)
  4. SoundEffect1(6396)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(6.0)
  3. Rumble { unk1: 13, unk2: 0 }