P+ - Snake - Subaction - SpecialAirHiHang
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Stats
IASA: |
None |
Hitboxes active: |
1-44 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1d0 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-44
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
55 |
85 |
77 |
Electric |
Shock |
false |
4 |
4 |
|
0 |
1 |
6 |
55 |
85 |
77 |
Electric |
Shock |
false |
4 |
4 |
|
0 |
2 |
6 |
55 |
85 |
77 |
Electric |
Shock |
false |
4 |
4 |
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Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 77, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 3.25, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 77, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 3.25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 77, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 3.25, x_offset: 0.0, y_offset: -4.25, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.5) }
- AsyncWait(4.0)
- Subroutine(0x17d28)
- ToggleInterrupt { interrupt_type: AirSpecial, interrupt_id: 10098 }
- AsyncWait(9.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(2.0)] }
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(1), Scalar(2.0)] }
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(2), Scalar(2.0)] }
- AsyncWait(44.0)
- DeleteAllHitBoxes
GFX
- loop 7 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 13, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(1.0)
SFX
- SoundEffectTransient(6388)
- loop 6 times:
- FlashEffectOverlay { red: 151, green: 255, blue: 255, alpha: 256 }
- SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 50 }
- SyncWait(8.0)
- RemoveFlashEffect
- AsyncWait(44.0)
- SoundEffectStop(6388)
Other
- FloatVariableSet { variable: RandomAccessFloat (0xa), value: LongtermAccessFloat (0x34) }
- FloatVariableMultiply { variable: RandomAccessFloat (0xa), value: -5 }
- FloatVariableAdd { variable: RandomAccessFloat (0xa), value: 72 }
- ItemVisibility(false)
- RumbleLoop { unk1: 3, unk2: 90 }
- loop Infinite times:
- FloatVariableSubtract { variable: RandomAccessFloat (0xa), value: 1 }
- if ((RandomAccessFloat (0xa) LessThanOrEqual scalar(0)))
- ToggleInterrupt { interrupt_type: AirDodge, interrupt_id: 10060 }
- EnableInterrupt(10147)
- SyncWait(1.0)