P+ - Snake - Subaction - AttackLwShank

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Stats

IASA: None
Hitboxes active: 6-8
Hitbox set 0 hits: 6
Subaction Index: 0x4b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-8

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 45 45 95 Slash Slash 3 4 4
0 1 5 45 45 95 Slash Slash 3 4 4
0 2 5 45 45 95 Slash Slash 3 4 4

Scripts

Main

  1. AsyncWait(2.0)
  2. GenerateArticle { article_id: 2, subaction_only: true }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2)] }
  4. AsyncWait(3.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
  6. SwordGlow(SwordGlow { color: 7, blur_length: 4, point1_bone: 57, point1_x_offset: 0.0, point1_y_offset: 1.5, point1_z_offset: 0.0, point2_bone: 57, point2_x_offset: 0.0, point2_y_offset: 6.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 3080216, bone_id: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  7. AsyncWait(5.0)
  8. SoundEffect1(6370)
  9. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 2.75, x_offset: 0.0, y_offset: 0.0, z_offset: -4.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  12. AsyncWait(8.0)
  13. DeleteSwordGlow { fade_time: 1 }
  14. DeleteAllHitBoxes
  15. AsyncWait(24.0)
  16. ArticleRemove(2)

GFX

    SFX

      Other

      1. Goto(AttackLw3 Other 0x28a0)