P+ - Snake - Subaction - Swing3_4

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Stats

IASA: 42
Hitboxes active: 10-14
Hitbox set 0 hits: 10
Subaction Index: 0x13b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-14

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 7 12 150 361 Flower Punch 4 5 5
0 3 7 12 150 361 Flower Punch 4 5 5

Scripts

Main

  1. AsyncWait(9.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwing3Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 46, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 16, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(10.0)
  6. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(0)] }
  7. AsyncWait(14.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(41.0)
  10. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(9.0)
      3. Rumble { unk1: 17, unk2: 0 }