P+ - Snake - Subaction - SpecialLwBlast

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |

Stats

IASA: 36
Subaction Index: 0x1d7

Scripts

Main

  1. AsyncWait(3.0)
  2. GenerateArticle { article_id: 5, subaction_only: true }
  3. AsyncWait(28.0)
  4. if (ButtonNotPressed value(1))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SoundEffect1(2613)
    3. SoundEffect1(6371)
    4. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(6)] }
  5. else
    1. SoundEffect1(2654)
    2. SyncWait(14.0)
    3. Subroutine(0x2a248)
  6. AsyncWait(44.0)
  7. Subroutine(0x2a248)

GFX

  1. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  2. AsyncWait(14.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(6365)
  3. SyncWait(11.0)
  4. SoundEffect1(6372)
  5. SyncWait(9.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)
  3. AsyncWait(30.0)
  4. Rumble { unk1: 14, unk2: 0 }