P+ - Snake - Subaction - ThrowHi

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Stats

IASA: None
Subaction Index: 0x74

Throw

Frame: 20

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
10 45 105 90 Normal Unique AerialAndGrounded 8 true

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  2. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 90, kbg: 105, wdsk: 0, bkb: 45, effect: Normal, unk0: -1.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 7, trajectory: 45, kbg: 14, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  4. AsyncWait(25.0)
  5. ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  6. FrameSpeedModifier { multiplier: 1.33335, unk: 0 }

GFX

  1. AsyncWait(3.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(20.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. SoundVoiceLow
  2. SoundEffect1(220)
  3. AsyncWait(8.0)
  4. SoundEffect1(114)
  5. SyncWait(13.0)
  6. SoundEffectOther2(94)
  7. SoundEffect1(64)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  4. AsyncWait(21.0)
  5. ScreenShake { magnitude: 1 }
  6. Rumble { unk1: 14, unk2: 0 }
  7. AsyncWait(39.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }