P+ - Snake - Subaction - AppealWait

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Stats

IASA: None
Subaction Index: 0x1f8

Scripts

Main

  1. RemoveCallEveryFrame { thread_id: 9 }
  2. SyncWait(1.0)
  3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  4. CallEveryFrame { thread_id: 9, script: 0x2db50 }

GFX

  1. loop Infinite times:
    1. if (not(ArticleExists value(14)))
      1. IfStatementAnd (not(BoolIsTrue LongtermAccessBool (0x71)))
      2. BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
      3. SyncWait(5.0)
      4. SoundEffect1(6399)
      5. Rumble { unk1: 4, unk2: 0 }
      6. if (FacingRight)
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: -1.0, y_offset: 14.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      7. else
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: -1.0, y_offset: 14.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. SyncWait(1.0)

SFX

    Other

    1. ItemVisibility(false)
    2. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    3. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
    4. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
    5. TagDisplay(false)