P+ - Snake - Subaction - ThrowLw

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Stats

IASA: None
Subaction Index: 0x75

Throw

Frame: 39

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
10 75 30 270 Down Unique Unknown(4) 8 false

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.4871833, unk: 0 }
  2. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 270, kbg: 30, wdsk: 0, bkb: 75, effect: Down, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: Unknown(4), unk4: true, unk5: true, i_frames: 8 })
  3. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  4. AsyncWait(58.0)
  5. ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

GFX

    SFX

    1. SoundEffect1(220)
    2. AsyncWait(20.0)
    3. SoundEffect1(222)
    4. SyncWait(1.0)
    5. SoundEffectOther2(94)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(22.0)
    3. Rumble { unk1: 13, unk2: 0 }