P+ - Snake - Subaction - ThrowLw
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Stats
IASA: |
None |
Subaction Index: |
0x75 |
Throw
Frame: 39
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
10 |
75 |
30 |
270 |
Down |
Unique |
Unknown(4) |
8 |
false |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.4871833, unk: 0 }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 270, kbg: 30, wdsk: 0, bkb: 75, effect: Down, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: Unknown(4), unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(58.0)
- ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
SFX
- SoundEffect1(220)
- AsyncWait(20.0)
- SoundEffect1(222)
- SyncWait(1.0)
- SoundEffectOther2(94)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(22.0)
- Rumble { unk1: 13, unk2: 0 }