P+ - Snake - Subaction - SpecialHiStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
Stats
IASA: |
None |
Hitboxes active: |
5-6 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x1ce |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
67 |
55 |
361 |
Electric |
Kick |
false |
4 |
4 |
|
0 |
1 |
6 |
67 |
55 |
361 |
Electric |
Kick |
false |
4 |
4 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(3.0)
- GenerateArticle { article_id: 3, subaction_only: true }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 55, shield_damage: 0, bkb: 67, size: 5.5, x_offset: 0.0, y_offset: 8.75, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 55, shield_damage: 0, bkb: 67, size: 5.5, x_offset: 0.0, y_offset: 8.75, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 5.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 13, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, randomize: None, terminate_with_animation: true })
- SyncWait(1.0)
SFX
- AsyncWait(3.0)
- SoundEffectVictory(6442)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }