P+ - Peach - Subaction - SpecialHiStart

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |

Stats

IASA: None
Fully Intangible: 3
Hitboxes active: 6-29
Hitbox set 0 hits: 6, 10, 28
Subaction Index: 0x1d4

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 150 0 100 85 Normal Punch 3 4
0 1 4 150 0 100 85 Normal Punch 3 4

Frames:10-27

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult SDI Mult Rehit Rate Shieldstun Hitlag Targets
0 0 1 115 0 100 85 Normal Burn AD 0 0 2 2 0
0 1 1 65 0 100 85 Normal Burn AD 0 0 2 2 0

Frames:28-29

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 60 0 100 72 Normal MagicZap AD 0 0 2 0
0 1 1 90 0 100 78 Normal MagicZap AD 0 0 2 0

Scripts

Main

  1. GenerateArticle { article_id: 0, subaction_only: true }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
  3. LedgeGrabEnable(Disable)
  4. AsyncWait(2.0)
  5. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  6. AsyncWait(3.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. AsyncWait(5.0)
  9. UnknownEvent { namespace: 0x5, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 3184 })] }
  10. Posture(4)
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  12. CreateHitBox(HitBoxArguments { bone_index: 81, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 85, wdsk: 150, kbg: 100, shield_damage: 0, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Umbrella, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 101, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 85, wdsk: 150, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 2.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Umbrella, clang: true, unk5: true, direct: true, unk6: 0 })
  14. AsyncWait(9.0)
  15. DeleteAllHitBoxes
  16. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 85, wdsk: 115, kbg: 100, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.9, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Umbrella, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  17. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 101, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 85, wdsk: 65, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 3.44, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Umbrella, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  18. LedgeGrabEnable(EnableInFrontAndBehind)
  19. AsyncWait(27.0)
  20. DeleteAllHitBoxes
  21. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 72, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.9, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Umbrella, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  22. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 101, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 78, wdsk: 90, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 3.44, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Umbrella, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  23. AsyncWait(29.0)
  24. DeleteAllHitBoxes

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 92, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(4.0)
  4. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(3866)
  3. SyncWait(5.0)
  4. SoundEffect1(3920)

Other

  1. ItemVisibility(false)