P+ - Peach - Subaction - SpecialLw

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Stats

IASA: None
Hitboxes active: 2-4
Hitbox set 0 hits: 2
Subaction Index: 0x1b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-4

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 0 0 0 361 None Punch 1 3

Scripts

Main

  1. FrameSpeedModifier { multiplier: 3.0, unk: 0 }
  2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.7 }
  3. AsyncWait(3.0)
  4. Subroutine(0xeeb8)
  5. AsyncWait(7.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(9.0)
  8. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  9. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  10. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  11. SyncWait(2.0)
  12. DeleteAllGrabBoxes
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  14. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(14.0)
    2. SoundEffect1(108)
    3. SyncWait(4.0)
    4. SoundEffectStop(108)

    Other

    1. SlopeContourStand { leg_bone_parent: 0 }