P+ - Peach - Subaction - SpecialLw
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Stats
IASA: |
None |
Hitboxes active: |
2-4 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
0 |
0 |
361 |
None |
Punch |
1 |
3 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 3.0, unk: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.7 }
- AsyncWait(3.0)
- Subroutine(0xeeb8)
- AsyncWait(7.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
- AsyncWait(14.0)
- SoundEffect1(108)
- SyncWait(4.0)
- SoundEffectStop(108)
Other
- SlopeContourStand { leg_bone_parent: 0 }