P+ - Mewtwo - Subaction - SpecialLw

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Stats

IASA: None
Hitboxes active: 15-21
Hitbox set 0 hits: 15
Subaction Index: 0x1df

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-21

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 1 64 0 100 361 Stun Shock false 2 3
0 1 10 0 50 80 30 Slash Shock false 6 6

Scripts

Main

  1. AsyncWait(14.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 64, kbg: 100, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Stun, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 30, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(21.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(80.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 75 }
  3. SyncWait(2.0)
  4. SetColorOfFlashEffectOverlay { transition_time: 16, red: 130, green: 0, blue: 210, alpha: 0 }
  5. AsyncWait(13.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: false })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: false })
  8. AsyncWait(16.0)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 70, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: false })
  10. AsyncWait(20.0)
  11. RemoveFlashEffect

SFX

  1. Goto(SpecialAirLw SFX 0x2aee4)

Other

  1. SlopeContourStand { leg_bone_parent: 4 }
  2. AsyncWait(31.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }