P+ - Mewtwo - Subaction - SpecialLw

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Stats

IASA: None
Subaction Index: 0x1df

Scripts

Main

  1. AsyncWait(13.0)
  2. if (ArticleAvailable value(1))
    1. GenerateArticle { article_id: 1, subaction_only: true }
    2. loop 3 times:
      1. FloatVariableAdd { variable: RandomAccessFloat (0x0), value: InternalConstantInt(HorizontalCharacterVelocity) }
      2. FloatVariableAdd { variable: RandomAccessFloat (0x1), value: InternalConstantInt(VerticalCharacterVelocity) }
      3. if (InAir)
        1. FloatVariableSubtract { variable: RandomAccessFloat (0x1), value: InternalConstantInt (0xbcf) }
        2. FloatVariableSubtract { variable: RandomAccessFloat (0x1), value: 0.65 }
    3. FloatVariableSet { variable: RandomAccessFloat (0x9bc), value: RandomAccessFloat (0x0) }
    4. FloatVariableSet { variable: RandomAccessFloat (0x9bd), value: RandomAccessFloat (0x1) }
  3. AsyncWait(80.0)
  4. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 75 }
  3. SyncWait(2.0)
  4. SetColorOfFlashEffectOverlay { transition_time: 16, red: 130, green: 0, blue: 210, alpha: 0 }
  5. AsyncWait(13.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: false })
  7. AsyncWait(16.0)
  8. AsyncWait(20.0)
  9. RemoveFlashEffect

SFX

  1. Goto(SpecialAirLw SFX 0x2aee4)

Other

  1. SlopeContourStand { leg_bone_parent: 4 }
  2. AsyncWait(31.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }